Page 20 - MARINE ROPES CATALOGUE - LANCELIN
P. 20

FINISHINGS FOR LINES





                           Because of the complexity of modern materials, a knot   Here are some examples:
                           reduces the tensile resistance of lines to a significant extent.   Knot
                           Aramids and LCPs (liquid crystal polymers) are hard fibres   30 to 50% minimum of the load
                           with poor resistance to small curve radii.   at breaking
                           Dyneema  is a smooth material and may be slippery.
                                 ®
                                                                     Splice
                                                                     70 to 50% minimum of the load
                           Therefore, the way a line is finished is very important.    at breaking
                           It can make the resistance of the line between 30 and 100%
                           of its linear resistance.                 Professional splice
                                                                     90% minimum of the load
                                                                     at breaking

                                                                     Linear break
                                                                     100% minimum of the load
                                                                     at breaking

                                                 Example of a DYNEEMA  splice:
                                                                                          ®
                                                                     L 1                    S 1

                           Professional splicing is recommended.       It is advisable to follow the geometric system illustrated below:
                           Several points should be taken into consideration:  1    L 1                 S 1
                           • THE COVERING: in order to increase the interactions at     2       L 1               S 1
                                    Rope axis
                               the splicing point, it is recommended  to use a polyurethane                            S 1
                                                                                         1            L 1
                              coated Dyneema .                                                       1
                                       ®
                                                       Rope axis        d                2                 1
                                                                         ROPE
                           •  COMMON LENGTH  USED IN  THE SPLICE: to  ensure   Rope axis  D PIN      2
                            maximum effectiveness, a minimum length of 80 to 100   Rope axis               2
                                                                                       d ROPE
                            times the diameter must be included in the splice.   L           D PIN  d ROPE
                                                                                                          PIN
                           •  TAPERING : the Dyneema  incorporated in the splice    EYE                  D d ROPE  D PIN
                                               ®
                                             General rules:
                               needs to be gradually tapered over a proportional length    L EYE     L EYE
                               of 20 to 25% of the length involved in the splice.  General rules 1:  PIN General rules:  L EYE
                                                                     • S = D
                                             •
                                                                                 / 4;
                                                                              *
                                                    < 15°;
                                                =
                                               1
                                                   2
                                                                                    General rules:
                                                                                    ;
                                             • D PIN  / d ROPE  > 2;  •  1  =  2  • L + S 1 • 5 * D PIN < 15°; 1 1 =  2 < 15°; / 4; • S = D PIN • S 1 = D PIN *  / 4;
                                                                                    • • S = D
                                                                     < 15°;
                                                                                            *
                                                                                                        *
                                                                                =
                                                                                                          / 4;
                                                                                          PIN
                                                                        1
                                                                               1
                                                                                                   1
                                                                                  2
                                                                     • L > 2;
                                                                                    • D PIN / d ROPE > 2;
                                                                                      > 2;
                                                                             • D
                                             • L EYE  / D PIN  > 5;  • D PIN  / d ROPE EYE  = L + S / d • L + S 1  5 * D PIN ; • L + S 1  • L 1 + S 1 PIN ; 5 * D PIN ;
                                                                                                        5 * D
                                                                                   ROPE 1
                                                                                                   1
                                                                                 1
                                                                             1
                                                                                PIN
                                                                                    • L EYE / D PIN > 5;
                                                               • L
                                                                                     > 5; = L + S
                                             • L = D PIN  / (2 * SIN  );  EYE  / D PIN  > 5;  • L EYE  / D • L EYE  1  1  • L EYE  = L + S 1
                                                                                                      • L EYE = L 1 + S 1
                                                                                   PIN
                                                                                                       1
                                               1
                                                              1
                                                                                    • L 1 = D PIN / (2 * SIN  );
                                                                             • L = D
                                                               • L = D PIN  / (2 * SIN  ); 1  PIN / (2 * SIN  );  1
                                                                                           1
                                                                 1
                                                                              1
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